October 3, 2025
Animation
Episode 1: Faster Animation Workflows with Motorica

Follow our Motion Matching series on YouTube to see how to go from an empty Unreal Engine project to a production-ready motion matching system using Motorica Motion Factory.

Motion matching does not need to be slow, complex, or data-heavy. At Motorica, we have spent years researching, testing, and shipping motion systems to learn what consistently delivers speed and quality in production. The result is Motion Factory, a streamlined workflow that generates AAA-quality animation sets in minutes and integrates cleanly with Unreal Engine so teams can build, iterate, and scale without wrestling pipelines.

Traditional motion matching demands massive, meticulously curated datasets. During iteration, teams keep recording gap-filling clips that must fit perfectly into an existing system, often re-recording the entire set for each new character to maintain quality. That approach slows delivery, inflates costs, and blocks reuse across characters. It also diverts animators from the work that matters most: authoring intent and polish.

Motion Factory removes that drag. In a few clicks, you generate a complete motion matching set with more than 40 minutes of AAA-quality animations derived from years of R&D and consultation with leading motion matching experts. These sets are already in use at industry-leading AAA studios. Our Unreal Engine integration handles importing, retargeting, tagging, and preparing assets so they drop directly into gameplay systems. The impact is immediate: teams stand up high-quality locomotion and interactions in a fraction of the time it used to take, then iterate rapidly on feel and responsiveness.

Quality at scale requires breadth, not just volume. Motion Factory ships with more than 150 distinct styles trained on one of the largest AAA-quality motion datasets in the world, captured at our Stockholm mocap studio with veteran performance talent. Designers and animators get a wide expressive range on day one. When you need a bespoke style, style cloning creates a custom look from about five minutes of your own animation data so you maintain full creative control while keeping the workflow fast.

The goal is acceleration with repeatability. By standardizing data prep, tagging conventions, and retargeting settings, we reduce variance between projects and between characters. That consistency shortens review cycles, clarifies handoffs between technical artists and animators, and keeps iteration focused on craft decisions rather than pipeline repairs. In practice, teams spend more time tuning trajectory, timing, and responsiveness, and less time chasing edge-case coverage.

In the tutorial series, our technical product manager Kelechi takes an almost empty Unreal Engine project and turns it into multiple production-ready motion matching systems using Motion Factory. You will see how to initialize the project, generate a motion set, wire up the assets with our UE tools, and iterate toward shippable feel. At the end of the series we will release the dataset used in the walkthrough, approximately 40 minutes and 200 animations, so you can try it yourself.

Who should watch: animators, technical artists, gameplay programmers, and anyone evaluating motion matching in Unreal who wants predictable setup, AAA-level fidelity, and a path to scale across characters without starting over each time. If your current pipeline feels data hungry, brittle, or slow to iterate, this series shows a faster, cleaner way. Follow the series on YouTube, subscribe for updates, and use the downloadable dataset to validate in your own project. If you are ready to move now, reach out and we will schedule a focused demo.

Tags

#MotionMatchingTutorial #UnrealEngineAnimation #AIAnimationTools #GameDevelopmentWorkflow #MotoricaMotionFactory

Recommended reading